A Fantasy D&D RSLG on iPhone

Demo Trailer

http://youtu.be/ZMW5QQv32Oo?hd=1

Basic Introduction

This is a D&D(Dungeons & Dragons) style role playing game in iPhone. You can capture various monsters to join your army as game proceeding. Every monster gets his own special skill and different attributes growth rate. Some monsters are extremely strong, some are very smart... You need to discover them by yourself on the world. Use your best strategy to win the battle, earn the money and experience points. What are you waiting for? Build the best monsters army to conquer the world right now!!! Be the legendary "Monster Lord" and win the respect of people. [Features] ★ Adventure at 9 territories ★ Hunt for 60 monsters to join your army ★ Use 60 unique skills to win the battle ★ Cast 26 different magic to destroy enemy ★ Discover 39 items to make your monsters stronger ★ Solve 27 quests to earn rewards ★ Ultimate forge / craft item system ★ Challenge other players in the Arena! [Game Story] In a world, far away from all existence, was a mysterious land. This land, known as Floshire, once was a peaceful and plentiful place, rich in sparkling rivers, vivid wildlife and flowers with the most dazzling colors. One day, strange monsters started to appear out of every dark corner of the prosperous nature, that made the inhabitants tramp hither and thither. All the time, they feared that their small, cozy homes would be destroyed. Despair, anger and the foul breath of Death led the hopeless people of Floshire into a pitch-black era. On to the edge of the precipice of civilization, a mysterious, brave man appeared. A cowl covered his face in faint shadows, hiding it from the rays of sunlight that shone down upon him. A reddish scar stretched out over his left cheek, which made the inhabitants feel uncomfortable. He revealed to be a tamer, experienced in the arcane arts of magic, here to save the doomed land from destruction. The man travelled all over Floshire, taming the most extraordinary monsters to aid the people in rebuilding their homes. They felt an immense gratefulness to him, and decided to crown him the lord of this land. At this time, a bright future seemed approaching. Nevertheless, tumults were still occurring. The shady figure tamed more and more monsters to protect the people. As time went by, he became known as "Monster Lord", the savior of men. But, will he lead people to overcome dangerous situations? Or will he lose the last territory and fall into the abyss of darkness? [The Word from Developer] We are continuing to add more and more features and funny elements. More and more monsters will come, please be patient for it. :^) If you got any suggestion or new idea about game, please leave a message on our Facebook page: http://www.facebook.com/app.monster.lord You also can contact us by the Email: cyclops.workshop@gmail.com PS. We strongly recommend you to read the guide in help page firstly, if you are newbie in this game. The guide will give some screenshots and descriptions to help you understanding basic concept and operation of game.

Game Screenshot

Basic Introduction

Fighting Monsters
A player could have 4 fighting monsters at most. The fighting monsters will fight in battle. You can drag a monster into garrison area as a garrison.
Your Army
Here you will see all of fighting monsters, stand-by monsters and garrison monsters. You also could arrange formation of fighting monsters in the battle here. The enemy only can perfrom physical attack at the monsters whose front is empty. But magic still work on all monsters no matter what formation is. If you want to change fighting monsters party, just drag and drop them to switch their position.
Garrisons
A player could settle 3 monsters as garrisons at most in every territory. The more and higher monsters you settle, the more safer territory is. If the total number of garrisons' level is larger than 100, then the territory's safety will be guaranteed.

You also can train garrisons via click the whip icon. The cost of training equals level of monster multiply with 100. A training monster will be level up when next check point is raisen.
Money
Well, you should know what it is. It requires money while doing many things. e.g. upgrade territory, buy items, colonize...etc. The way to earn money are:

1. Kill monsters
2. Collect income from territory
3. Sell items
4. Purchase "add money" product in App Store
5. Solve quest or hunting mission
6. Finish a war
7. Win a battle in the arena

If you are defeated in battle(including monsters flee), the money will decrease a little. So you should be careful for that.
Side menu
If you touch the side menu trigger region, it will show up the side menu. In the side menu, there are 4 buttons:

  • 1. Exit
    go to main page temporarily.
  • 2. Chest
    open a dialog containing treasure. treasure are the objects which player bought in App Store. For more detail, please check out In App Store guide.
  • 3. View Leaderboard
  • go to leaderboard page.
  • 4. View Achievements
  • go to achievemens page.
  • 5. Save
  • save game data immediately. although app will auto-save game data in many time points, you still can do this to make sure data is saved successfully. If any error occurs, it will popup a warning message.
Dialog

Sometimes, you will see a dialog without a close button like as above screenshot. How to close the dialog?? Don't worry, just touch the darker mask region on background. If a dialog with a close button(e.g. confirm dialog), then you should click the close button instead of touching darker mask.

Territory Information

Level
It affects the force of enemy monsters and territory income. The higher level territory is, the stronger enemy monsters show up and the more income territory gets. It can be upgraded by processing upgrade command. The maximum is 9.
Population
It affects the income. The more population territory gets, the more income you earn. When you want to process colonize command, it will also check the current population. If the population is too low, then you are unable to do that. It can be increased by processing cultivate command. The maximum is 1000.
Public Order
It affects the chance of territory being looted. The higher public order territory gets, the lower chance of being looted it is. It can be increased by processing patrol command. The maximum is 100.
Income
The value is equal to the money you can earn in a year(one day in real life). If every 3 hours passed, it increases a check point in game(8 at most). When a check point exists, it will process the routine to earn money from territory and check it being looted.
Loot
A territory will be looted if its public order is too low and no any garrison settled. The population and public order will decrease greatly when the territory is looted. If the population decrease to 0, the colony will be destroyed, you need to re-colonize it. If you get some garrison monsters when colony gone, the monsters will tramp temporarily. You could recover them when the territory is re-colonized.

Commands

Upgrade
Upgrade the level of current territory
Move
Move to other territory.
Patrol
Increase the public order of current territory.
Explore
If a territory is not colonized yet, you can explore there instead of patrol.
Cultivate
Increase the population of current territory.
Market
Go to local market to buy something. Every territory gets its own market and the present items are different. The items in a market will be refresh every season(3 hours in real life).
Quest
You can finish a quest mission to get some reward. The enemies in a quest are usually stronger than normal condition. The reward includes money, experience points, even a item.
Hunting
When you finish all quests in a territory, then you could accept a hunting mission at every season(3 hours in really life). The mission detail will tell you what kind of monster you should kill and the required amount. You can check the amount of all monsters killed by you via clicking "Kill Count" button. When the amount of killed monster has reach the requirement, you can go to the territory and open hunting mission dialog again. You will see the right bottom button become "Done". After you click "Done", then you will gain the reward.
View Land
View all territories information on the map.
Colonize
Colonize to another territroy. The population of current territory must be more than 300. It will consume 150 population and 3000 money when processing this command.
Kill Count
Show the amount of monsters killed by you in this season.
Processing Command
When you select a command in game, it will show up a progress dialog as following. The progress will forward by time. When it reaches 100% length of bar, then you finish the command. As the progress proceeding, you may enter battle at any time. If the command you select is a "move" or "colonize" command, the enemy will be the monsters in target territory. Otherwise, the enemy is the monsters from current territory.

Map Screenshot

Game Age
It is the time in game, start from F.A 1473. "F.A" means "Floshire Age". A year in game equal to a day in real life.
Check Point Time Keeper
It shows how much time left that next check point will raise.
The Colony
If a territory is a colony, then a flag shows on it.
Target Territory
If you process a "move" or "colonize" command, you will see arrows shown on the map. The territory which an arrow points to is the target you can select. But be aware, you can't select a territory which is already a colony as "colonize" command's target.

Territories

Harvest Plain
Starting Level: 1

The plain on the north of land is the last territory where humans survive on. You can see many farms here and people work very hard on it. There are some houses settled around farm, with orange red roof and dark gray stone wall, and some animals like duck, pig, horse are walking nearby. This place seems to be peaceful and restful.

Marifin Forest
Starting Level: 2

You are in a forest where are crowded with trees. The light is weak, you almost can't see the path clearly. There seems are some creatures around you and watch your movement, it makes you nervous. The air is very thick with some sweet and wet smell. It is easy to fall into sleep if you close eye.

Death Swamp
Starting Level: 3

Death Swamp, yes, this is its name. This name came from long time ago, a great humans battle happened here. Many soliders died here, their body were eaten by raven and their bone were left here. The smell is very disgusting, you almost want to disgorge. And the path is very hard to walk, you feel your feet is so heavy.

Grayson Hill
Starting Level: 4

The hill is located on the center of land. There is a river through, and many rocks appeared there. The sky is so gray, let you feeling there is a cloth above your head. Some birds are flying and singing around, you feel a little noisy but joyful. You can see very far vision here, but seems to be hard to reach.

Ethialla Desert
Starting Level: 5

The desert is located on the east of land. There are sands everywhere, even in your lips. The air is very dry and the wind is so hot, it makes you wanna get out this place quickly. You can see some mysterious buildings far away, let you feel curious and want to seek inside of them. Maybe some items, treasure or.... monsters... you can discover there.

Ha-Ma Mountain
Starting Level: 6

The mountain's name is commemorated for a great chief. He killed many beasts for protecting his people, but finally, he was eaten by a very terrible monster. There is snow covered in the summit of mountain. The air is very cold and thin, it like a needle stabbing into your muscle. If you wanna get out this place, you need to climb over them hardly.

Crystal Mine
Starting Level: 7

The mine is located on the south of land. It once to be a mine where many miners working here. The miner were digging a crystal named "Yaliamen", which got an effect to increase the magic power of its carrier. But unfortunately, a big earthquake occured, the structures were all collapsed. Some years later, people found more and more dead bodies with pale skin but not decayed, maybe ........ Vampire?

Island of Doom
Starting Level: 8

The island is located on the southeast of land. The earth color is dark red and some stones shining like a glass. There is a old volcano existed on the center of island, the lava is flowing out constantly and the smoke is pungent. Sometimes, you can hear some growls far away, but you are not sure what it is. People say some evil monsters existed here, even a dragon.

The Secret Territory
Starting Level: 9

A secret territory you cannot go there now. You need to reach some conditions to unlock it. I won't tell you here, let you discovering it by yourself. hehehe.....

Battle Screenshot

When you enter a battle, the screenshot is like as above shown. In the middle area is the battlefield, the left side are your monsters, the right side are the enemies.

Basic Introduction

Monsters
If you wanna view a monster's detail information, you can touch him when it's on your turn.
Action Point
All battle actions need action point to perform. If the monster's action point is not enough to perform certain action, then the action button will be disabled. The monster which gets higher dexterity will be restored with more action points in battle every round.
Battle Log
In the battle log panel, it shows the log of all actions performed and result. You can scroll it if you wanna view the past log.
Meet Epic Monster

The chance to meet an epic monster is very small. An epic monster is much stronger than normal monster. To kill him is not easy, you need to think about better strategy. But the reward is worthy, the experience and money is much more than normal monster. Sometimes, the epic monster will carry an item with him. If you kill him, you will win the item. The stronger epic monster is, the better item you get.

The epic monster won't be paralyzed, stonized, wrapped, in chaos or in fear. He also can't be killed by "Death Gaze" magic. You cannot tame an epic monster.

Meet Baby Monster

The chance to meet a baby monster is extremely small. A baby monster is a level 1 monster, he is shown as smaller size and shaking. A baby monster has extra attribute growth rate, which means he is stronger than a wild monster if they have the same level. However, they will try to escape from battlefield, so you should try to capture them as possible as you can if you meet them.

Monster Dead
If a monster is dead, his experience ponits will decrease a little. But it will decrease no more if the value is lesser than minimum experience points of current level.

State

There are 3 states when process the battle: Begin State, Assign State, and Action State.

Begin State
In the begin state, monsters will increase action points, auto-restore health points, atuo-restore mana points or be hurted by posion, bleeding status. When it finishes, the state will change to assign state.
Assign State

In the assign state, you can assign the action to your monsters, and the enemies will process their own action by AI. If you wanna revert last assigned action, shake the iPhone. The indicator will revert to location of last monster, then you can re-assign it.

If the action you assigned needs a target, then you will see the following screenshot. The orange area imply that you only can touch those monsters as action's target. When all assignment finish, the state will change to action state.

Action State
In the action state, it starts to process the actions which monsters being assigned. When it finishes, the state will change to begin state.

Actions

Attack
perform physical attack action. The actual damage will be calculated with considering target's armor class. It will consume 20 action points.
Defend
Perform defend action. The damage will become half once being hit. It will consume 10 action points.
Cast Magic
Popup a magic list dialog, you can choose the magic which you wanna cast. If some magic cannot be casted(mana not enough), the button will be shown as gray. The actual damage will be calculated with magic resist rate instead of armor class. It will consume 20 action points.
Use Skill
Perform the special skill of monster. Different skill gets different effect, some skills are passive, the others could be executed in action state. The action points of consuming will differ from various skills.
Skip
Let the monster resting in this round to recover more action points. It will consume zero action point.
Tame
Try to catpure the assigned target monster. If the level of target is less than 5, it will be easier to tame. If the health point of target is lower, it will be easier to tame too. The executing monster's level must higher than the target, or it won't succeed. If the target is an epic mosnter, it won't succeed too.

The new tamed monster will be settled in the idle mosnter container. If the idle monster container is full, then you cannot perform this action in battle. It will consume 20 action points.
Flee
Let the monster fleeing from battlefield to avoid death. The success chance is 50%. If the mosnter flees successfully, he will disappear on battlefield. It will consume 10 action points.
Use Item
You can use a consumable item in the battle, for example: drink a mana potion. It will consume 10 action points.

Battle Result

When a battle finish, all statuses of monster will be cleared.

Victory
If you kill all enemies, then the victory will be yours. You will earn some money as reward, and alive monsters will earn some experience points. The more enemies a monster killes, the more experience points he gets.
Defeat
If all your monsters die or flee, then you are defeated. Your money will decrease a little, and the processing command will be stopped. If you capture a monster, then it will be gone too.
Gain Crystal
It has a chance to gain a crystal after you earned victory. The higher level of territory gets, the higher chance you could gain it. A crystal is used to craft an item, see Smith for more detail.

War!

After you have colonized the final territory, you could enter a war via war button in the territory. War is a ultimate endless mode of battle to test your skill in the game. You must use the best strategy and strongest monsters to hold enemies wave coming. The longer you hold, the more reward you will gain. Besides, you won't lose money or experience while a war is processing.

The war result will also be ranked in the leaderboard. So players in the whole world will see your glory there.

Monster Detail

HP
The health points of monster. If HP decrease to 0, then the monster die. The higher constitution a monster gets, the more HP he has.
Mana
Mana is used to cast a magic. Some monsters could auto-restore it in the battle. The higher intelligence a monster gets, the more mana he has.
Action Point
All battle actions need action point to perform. If the monster's action point is not enough to perform certain action, then the action button will be disabled. The monster which gets higher dexterity will be restored with more action points in battle every round.
EXP
The experience points of monster. A monster will upgrade his level if EXP reaches the requirement of next level.
Skill
The special skill of monster. Different monsters get different skill. You can touch the skill name to view its detail, as the following screenshot.
Wild Icon
It represents the monster is a wild one. A wild monster won't gain the extra attribute growth bonus.
View Attributes Growth
You can touch basic attributes region to view his growth rate.
View Advance Attributes
You can touch the left top "eye" icon to view advance attributes.
View Active Statuses
You can touch the statuses region to view active status, effect and last rounds.

Basic Attributes

CON
The constitution of monster. It affects health points and armor class.
STR
The strength of monster. It affects the physical damage and armor class.
DEX
The dexterity of monster. It affects many things, armor class, dodge rate, critical hit rate, action point restoration.
INT
The intelligence of monster. It affects mana points and magic power.

Other Attributes

LV
The level of monster. The maximal is 50.
DMG
The physical damage of monster.
AC
The armor class of monster. The higher value it is, the lower actual physical damage a monster will suffer. Notice that magic damage won't consider this value when doing calculation. The maximal is 150.
Critical Hit
A critical hit will cause 3 times damage of normal hit. The higher critical hit rate it is, the more chance to cause a critical hit. The maximal is 95%.
Dodge
The higher dodge rate will make attacker hard to hit, even it's a destructive magic. The maximal is 90%.
Magic Resist Rate
This attribute cannot be seen on UI, but it existes actually. The higher value it is, the lower magic damage a monster will suffer. The maximal is 95%.
Magic Reflection Rate
This attribute cannot be seen on UI, but it existes actually. The higher value it is, the more damage will return back to its caster.
Leech Rate
This attribute cannot be seen on UI, but it existes actually. It represents how much blood in percentage the monster will suck from his enemy. The maximal is 95%.

Status

Poison
Monster gets hurt every round and the amount of healing points of restoration will become half.
Paralysis
Monster can't do any action and the amount of action point restoration become half.
Petrification
Monster can't do any action and his action point won't be restored.
Chaos
monster will attack friendly unit randomly.
Fear
Monster might give up attack action.
Bleeding
Monster gets hurt every round and the amount of healing points of restoration will become half.
Curse
The damage of monster will be decreased.
Weak
The armor class of monster will be decreased.
Slow
The action point restoration of monster will be decreased.
Bless
The damage of monster will be increased.
Stone Skin
The armor class of monster will be increased.
Haste
The action point restoration of monster will be increased.
Restoration
Monster is healed by effect every round.
Magic Protection
The magic protection rate will be increased.
Magic Reflection
The magic reflection rate will be increased.
Wrapped
Monster will only attack the one who wraps him.
Enlarged
The size and basic attributes of monster will increase with certain percent.
Magic Boost
The damage of destructive magic will increase greatly.
Forget
Monster gets a chance to forget his assigned action.
Silent
Monster can't cast magic when this status is active.

Magic List

Here will show up all magics which has been learned by a monster in the magic book.

Level
The magic will be more powerful, if its level is higher. The maximum of magic level is 5. The way to upgrade a magic's level is to use the magic scroll.
Mana Cost
The mana cost is how much mana it needs to cast a magic. If a magic's level increases, its mana cost will increase too. The mana cost of a level 5 magic is twice as its amount of level 1.

All Magic

The following mana cost of magic is based on level 1. The color of magic name represent its kind, green is positive magic, red is destructive magic and purple is negative magic.

Heal
Mana Cost: 5
Effect: Heal a friendly unit to restore some health points.
Dispel
Mana Cost: 10
Effect: Remove all negative effect from a friendly unit with a certain chance.
Restoration
Mana Cost: 15
Effect: Make a friendly unit auto-healed every round.
Avg Sustained Rounds: 5
Mass Heal
Mana Cost: 40
Effect: Heal all friendly units with certain health points.
Avg Sustained Rounds: 5
Bless
Mana Cost: 7
Effect: Increase the physical damage of a friendly unit.
Avg Sustained Rounds: 5
Stone Skin
Mana Cost: 7
Effect: Increase the armor class of a friendly unit.
Avg Sustained Rounds: 5
Haste
Mana Cost: 7
Effect: Increase the action point restoration of a friendly unit.
Avg Sustained Rounds: 5
Magic Protection
Mana Cost: 7
Effect: Increase the magic resist rate of a friendly unit.
Avg Sustained Rounds: 5
Magic Reflection
Mana Cost: 12
Effect: Increase the magic reflection rate of a friendly unit.
Avg Sustained Rounds: 3
Summon
Mana Cost: 60
Effect: Randomly summon a monster to help fighting. The higher level it is, the stronger monster will be summoned.
Illusion
Mana Cost: 30
Effect: Create random number of illusions from a friendly unit. The illusion will be half of original HP only and it won't do any action. The higher level it is, the more illusions shown possibly.
Fireball
Mana Cost: 10
Effect: Create a fireball to hit target.
Ice Arrow
Mana Cost: 10
Effect: Create an ice arrow to hit target and slow him
Lightning
Mana Cost: 10
Effect: Create a lightning to hit target. It has a chance to paralyze target.
Avg Sustained Rounds: 3
Toxic Cloud
Mana Cost: 10
Effect: Poison the target. If a monster is poisoned, he will be hurted every round until poison effect gone.
Avg Sustained Rounds: 5
Magic Missile
Mana Cost: 25
Effect: Create random number of magic missles to hit enemies. You cannot assign the target.
Meteor Shower
Mana Cost: 60
Effect: Hurt all enemies with falling meteors.
Death Gaze
Mana Cost: 25
Effect: Kill the target instantly with a certain chance.
Curse
Mana Cost: 7
Effect: Decrease the damage of an enemy.
Avg Sustained Rounds: 5
Weaken
Mana Cost: 7
Effect: Decrease the armor class of an enemy.
Avg Sustained Rounds: 5
Slow
Mana Cost: 7
Effect: Decrease the action point restoration of an enemy.
Avg Sustained Rounds: 5
Petrify
Mana Cost: 20
Effect: Petrify the target with a certain chance. If a monster has been petrified, he cannot do any action and action point won't be restored until effect gone.
Avg Sustained Rounds: 5
Chaos
Mana Cost: 20
Effect: Make the target in chaos with a certain chance. If a monster gets chaos status, he will attack a friendly unit randomly.
Avg Sustained Rounds: 3
Fear
Mana Cost: 20
Effect: Randomly make some enemies in fear effect. The higher intelligence of caster is, the more enemies are affected. The higher level of magic is, the higher chance target will give up attacking.
Avg Sustained Rounds: 3
Silence
Mana Cost: 10
Effect: Make the target silent with a certain chance. If a monster gets silent status, he cannot cast magic in the period.
Avg Sustained Rounds: 4
Forget
Mana Cost: 7
Effect: Make the target get forget status. If a monster gets forget status, he might forget to perfrom action in battle.
Avg Sustained Rounds: 5

Items Screenshot

A monster can equip 4 items at most. Item will increase the ability of monster. Every item gets its own function and effect value. Even two items with the same function, their effect value might be different.

Market

You can buy some items at market in every territory where has been colonized. If you don't need an item any more, you also can sell it. The money of selling item will be 1/4 of its price on market. Once the item is sold, it will disappear and never come back. The items in a market will be changed by time(when a check point of game existed).

Smith

Smith is a place where you can forge or craft item. Through smith, you could get more powerful items.

Craft: it consumes 10 crystals to craft an new item. If you are lucky enough, it could be a powerful special item.

Forge: via forge function, you could obtain an new item with same type but different ability or upgrade its level. This only works on normal items. Consumable items and special items are not accepted to be forged. If you put in unacceptable items formula, the forge cost will be N/A, then you cannot forge them.

  • 3 items with same type, same level(including lv2, lv3) - cost $1000 to obtain an new item with same type but different abilities, it could be worse or better.
  • 3 perfect items with same type, level 1 - cost $10000 to obtain an new item with same type and level 2. The lv2 item's ability will be 150 ~ 200% of a lv1 item's.
  • 3 perfect items with same type, level 2 - cost $30000 to obtain an new item with same type and level 3. The lv3 item's ability will be 300 ~ 400% of a lv1 item's.

Normal Items

  • Rune of Constitution
    Increase some health points.
    Effect Value Range: 50 ~ 100 points
  • Rune of Strength
    Increase some strength attribute points.
    Effect Value Range: 3 ~ 6 points
  • Rune of Dexterity
    Increase some dexterity attribute points.
    Effect Value Range: 3 ~ 6 points
  • Rune of Intelligence
    Increase some intelligence attribute points.
    Effect Value Range: 3 ~ 6 points
  • Skin of Troll
    Make monster getting auto-healing effect.
    Effect Value Range: 1 ~ 2%
  • Tear of Fairy
    Make mosnter getting auto-restoring mana effect.
    Effect Value Range: 1 ~ 2%
  • Feather of Griffin
    Increase some armor class points.
    Effect Value Range: 5 ~ 10 points
  • Ear of Goblin
    Increase dodge rate.
    Effect Value Range: 2 ~ 4%
  • Berserker's Totem
    Increase critical hit rate.
    Effect Value Range: 3 ~ 6%
  • Tooth of Vampire
    Make monster leeching blood while attacking.
    Effect Value Range: 2 ~ 4%
  • Head of Medusa
    Increase success chance while casting stonize magic.
    Effect Value Range: 5 ~ 10%
  • Skin of Golem
    Increase magic resist rate.
    Effect Value Range: 5 ~ 10%
  • Tail of Wyvern
    Increase restoration of action point.
    Effect Value Range: 1 ~ 2 points
  • Rabbit's Foot
    increase gained money after battle with certain percent
    Effect Value Range: 3 ~ 6%
  • Elder's Book
    increase gained experience points with certain percent
    Effect Value Range: 3 ~ 6%
  • Amulet of Guardian
    Reduce effect of negative magic with certain percent
    Effect Value Range: 7 ~ 15%
  • Angel's Blessing
    immunity against "Death Gaze" magic
  • Witch's Mirror
    immunity against "Petrify" magic
  • Pure Spirit
    immunity against "Chaos" magic
  • Ring of Magician
    immunity against "Silence" magic

Consumable Items

  • Positive Magic Scroll
    The magic scroll is used to learn a new magic or upgrade its level.
  • Destructive Magic Scroll
    The magic scroll is used to learn a new magic or upgrade its level.
  • Negative Magic Scroll
    The magic scroll is used to learn a new magic or upgrade its level.
  • Magical Carpet
    after using it, you will not encounter enemies within 6 hours while moving. it will also speedup moving progress.
  • Healing Potion
    heal monster with certain HP points. it only could be used in battle.
  • Mana Potion
    restore monster with certain mana points. it only could be used in battle.
  • Giant Potion
    make monster growing up with 15%. his basic attributes will be amplified with 15% too. it only could be used in battle.
  • Rebirth Cross
    make monster which equipped with the item getting rebirth once when he is dead. it will be auto-used in battle.

Special Items

  • Rune of Algiz
    increase maximum HP, strength, dexterity, intelligence with certain points.
    Effect Value Range: HP: 50 ~ 100 points, other attributes: 3 ~ 6 points
  • Dracula's Claw
    increase critical hit rate and leech rate with certain percent
    Effect Value Range: critical hit: 6 ~ 12%, leech rate: 4 ~ 8%
  • Dragon's Scale
    increase AC with certain points, dodge rate with certain percent.
    Effect Value Range: AC: 10 ~ 20 points, dodge rate: 4 ~ 8%
  • Stone of Jordan
    increase HP restoration, mana restoration rate with certain percent.
    Effect Value Range: each 2 ~ 4%
  • Thor's Hammer
    increase certain chance to stun target while performing physical attack.
    Effect Value Range: 5 ~ 10%
  • Book of Baal
    amplify the power of destructive magic with certain percent
    Effect Value Range: 10 ~ 20%
  • Book of Isis
    amplify the power of healing magic with certain percent
    Effect Value Range: 10 ~ 20%
  • Elf Rope
    it has a chance to ignore dodge while attacking or casting destructive magic.
    Effect Value Range: 50 ~ 100%
  • Armor of Ethialla
    increase the maximum value of HP.
    Effect Value Range: 15 ~ 30%
  • Crystal Ball
    increase the maximum value of mana.
    Effect Value Range: 15 ~ 30%
  • Ring of Mastery
    decrease AP consumption of all actions.
    Effect Value Range: 10 ~ 20%

In App Store

If you feel this game is worthy enough to you, and wanna remove the bothering advertisement. Or you wanna gain money, crystals, baby monsters immediately. You can try "In App Store" feature in the App.

Step 1

Click the "In App Store" button, it will start connecting internet to retrieve products list.

Step 2

After retrieving products list remote data successfully, it will show up a dialog as above. You can scroll it to view more products. Select the product you wanna buy and press the purchase button. Don't worry, you won't pay money immediately.

The first product - "Advertisement Off" is a non-consumable product, you only need to buy it once. The others are consumable, you need to pay for them every time. If you have already purchased the "Advertisement Off" before and you purchase it again(maybe in other device, or re-install app), then you will see a screenshot as the following.

Step 3

After you press the purhase button in dialog, you will see a confirm dialog. Press okay button if you are sure to buy it, it will connect to Apple server to send the product data.

Step 4

This is another confirm dialog from Apple's official purchase flow. You will see the product name, product price again here. Press buy button if you are sure to buy this product.

Step 5

You will see this dialog, if you doesn't login Apple account yet. Choose whatever you want.

Step 6

Login your Apple account. After you have logined successfully, the purchase flow will be completed. You will gain money or crystals or a monster egg by what you have purchased.

The Chest

If you buy a "Get a monster egg" product, you will see a chest dialog after the purchase flow is completed. You can touch it to hatch a baby monster at any time. If the space of chest is not enough, you will see an alert dialog while trying to purchase that product.